To survive, Ghost and her friends raid malls, ride airboards, and try to subvert the class-driven system. Grade 9 Up-Living under the oppressive rule of a 2000-year-old Dark Queen, the inhabitants of the violent world of Saga are downtrodden. Another sequel is planned, and it will definitely be interesting to see where Kostick goes from here. Though this adventure sustains the suspense of its predecessor, the replacement of magical Epic (with its strong resemblance to real-world computer games) with the more mundane Saga may disappoint some returning readers. When Eric arrives in Saga as his avatar Cindella Dragonslayer, he joins forces with Ghost and her gang to stop the Dark Queen from destroying New Earth. Strange things have been happening in Saga-strangers are appearing, then disappearing into thin air-and Ghost’s gang eventually learns what readers already know: Saga is not a real world but a sentient computer game. In Saga, Ghost, a 15-year-old girl with no memory of her first 9 years, is part of an anarcho-punk airboard gang. It’s replaced with Saga, designed to enslave New Earth’s populace. In the sequel to Epic (2007), a Booklist Top 10 Fantasy for Youth, the Dark Queen infiltrates New Earth’s central computer system, erasing the role-playing game called Epic. This exciting sequel's concept explodes far beyond Epic.Clean prose, remarkable story.
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